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vtkTexturedActor2D.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTexturedActor2D.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
29 #ifndef __vtkTexturedActor2D_h
30 #define __vtkTexturedActor2D_h
31 
32 #include "vtkActor2D.h"
33 
34 class vtkProp;
35 class vtkTexture;
36 class vtkViewport;
37 class vtkWindow;
38 
40 {
41 public:
42  static vtkTexturedActor2D* New();
43  void PrintSelf(ostream& os, vtkIndent indent);
45 
47 
50  virtual void SetTexture(vtkTexture* texture);
51  vtkGetObjectMacro(Texture, vtkTexture);
53 
57  virtual void ReleaseGraphicsResources(vtkWindow* win);
58 
60 
61  virtual int RenderOverlay(vtkViewport* viewport);
62  virtual int RenderOpaqueGeometry(vtkViewport* viewport);
63  virtual int RenderTranslucentPolygonalGeometry(vtkViewport* viewport);
65 
67  virtual unsigned long int GetMTime();
68 
70  virtual void ShallowCopy(vtkProp* prop);
71 
72 protected:
75 
77 
78 private:
79  vtkTexturedActor2D(const vtkTexturedActor2D&); // Not implemented.
80  void operator=(const vtkTexturedActor2D&); // Not implemented.
81 };
82 
83 #endif
84