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vtkShader2Collection Class Reference

a list of Shader2 objects. More...

#include <vtkShader2Collection.h>

Inheritance diagram for vtkShader2Collection:
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Collaboration diagram for vtkShader2Collection:
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Public Types

typedef vtkCollection Superclass
- Public Types inherited from vtkCollection
typedef vtkObject Superclass
- Public Types inherited from vtkObject
typedef vtkObjectBase Superclass

Public Member Functions

virtual const char * GetClassName ()
virtual int IsA (const char *type)
void PrintSelf (ostream &os, vtkIndent indent)
unsigned long GetMTime ()
void AddItem (vtkShader2 *shader)
vtkShader2GetNextShader ()
vtkShader2GetLastShader ()
void AddCollection (vtkShader2Collection *other)
void RemoveCollection (vtkShader2Collection *other)
bool HasVertexShaders ()
bool HasTessellationControlShaders ()
bool HasTessellationEvaluationShaders ()
bool HasGeometryShaders ()
bool HasFragmentShaders ()
void ReleaseGraphicsResources ()
vtkShader2GetNextShader (vtkCollectionSimpleIterator &cookie)
- Public Member Functions inherited from vtkCollection
void AddItem (vtkObject *)
void InsertItem (int i, vtkObject *)
void ReplaceItem (int i, vtkObject *)
void RemoveItem (int i)
void RemoveItem (vtkObject *)
void RemoveAllItems ()
int IsItemPresent (vtkObject *a)
int GetNumberOfItems ()
void InitTraversal ()
vtkObjectGetNextItemAsObject ()
vtkObjectGetItemAsObject (int i)
vtkCollectionIteratorNewIterator ()
void InitTraversal (vtkCollectionSimpleIterator &cookie)
vtkObjectGetNextItemAsObject (vtkCollectionSimpleIterator &cookie)
virtual void Register (vtkObjectBase *o)
virtual void UnRegister (vtkObjectBase *o)
- Public Member Functions inherited from vtkObject
virtual void DebugOn ()
virtual void DebugOff ()
unsigned char GetDebug ()
void SetDebug (unsigned char debugFlag)
virtual void Modified ()
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
vtkCommandGetCommand (unsigned long tag)
void RemoveObserver (vtkCommand *)
void RemoveObservers (unsigned long event, vtkCommand *)
void RemoveObservers (const char *event, vtkCommand *)
int HasObserver (unsigned long event, vtkCommand *)
int HasObserver (const char *event, vtkCommand *)
void RemoveObserver (unsigned long tag)
void RemoveObservers (unsigned long event)
void RemoveObservers (const char *event)
void RemoveAllObservers ()
int HasObserver (unsigned long event)
int HasObserver (const char *event)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
int InvokeEvent (unsigned long event, void *callData)
int InvokeEvent (const char *event, void *callData)
int InvokeEvent (unsigned long event)
int InvokeEvent (const char *event)
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
virtual void Delete ()
virtual void FastDelete ()
void Print (ostream &os)
void SetReferenceCount (int)
void PrintRevisions (ostream &os)
virtual void PrintHeader (ostream &os, vtkIndent indent)
virtual void PrintTrailer (ostream &os, vtkIndent indent)
int GetReferenceCount ()

Static Public Member Functions

static vtkShader2CollectionNew ()
static int IsTypeOf (const char *type)
static vtkShader2CollectionSafeDownCast (vtkObject *o)

Protected Member Functions

 vtkShader2Collection ()
 ~vtkShader2Collection ()
- Protected Member Functions inherited from vtkCollection
virtual void DeleteElement (vtkCollectionElement *)
virtual void ReportReferences (vtkGarbageCollector *collector)
 vtkCollection ()
 ~vtkCollection ()
- Protected Member Functions inherited from vtkObject
 vtkObject ()
virtual ~vtkObject ()
virtual void RegisterInternal (vtkObjectBase *, int check)
virtual void UnRegisterInternal (vtkObjectBase *, int check)
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
void InternalReleaseFocus ()
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
virtual ~vtkObjectBase ()
virtual void CollectRevisions (ostream &os)
 vtkObjectBase (const vtkObjectBase &)
void operator= (const vtkObjectBase &)

Additional Inherited Members

- Protected Attributes inherited from vtkCollection
int NumberOfItems
vtkCollectionElementTop
vtkCollectionElementBottom
vtkCollectionElementCurrent
- Friends inherited from vtkObject

Detailed Description

a list of Shader2 objects.

vtkShader2Collection represents and provides methods to manipulate a list of Shader2 objects. The list is unsorted and duplicate entries are not prevented.

See Also
vtkShader2 vtkCollection

Definition at line 33 of file vtkShader2Collection.h.

Member Typedef Documentation

Definition at line 37 of file vtkShader2Collection.h.

Constructor & Destructor Documentation

vtkShader2Collection::vtkShader2Collection ( )
protected
vtkShader2Collection::~vtkShader2Collection ( )
protected

Member Function Documentation

static vtkShader2Collection* vtkShader2Collection::New ( )
static

Construct with empty list.

Reimplemented from vtkCollection.

virtual const char* vtkShader2Collection::GetClassName ( )
virtual

Reimplemented from vtkCollection.

static int vtkShader2Collection::IsTypeOf ( const char *  name)
static

Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkCollection.

virtual int vtkShader2Collection::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkCollection.

static vtkShader2Collection* vtkShader2Collection::SafeDownCast ( vtkObject o)
static

Reimplemented from vtkCollection.

void vtkShader2Collection::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkCollection.

unsigned long vtkShader2Collection::GetMTime ( )
virtual

Modified GetMTime because the collection time depends on the content of the shaders.

Reimplemented from vtkObject.

void vtkShader2Collection::AddItem ( vtkShader2 shader)

Add a shader to the list.

vtkShader2* vtkShader2Collection::GetNextShader ( )

Get the next shader in the list.

vtkShader2* vtkShader2Collection::GetLastShader ( )

Get the last shader in the list.

vtkShader2* vtkShader2Collection::GetNextShader ( vtkCollectionSimpleIterator cookie)

Reentrant safe way to get an object in a collection. Just pass the same cookie back and forth.

void vtkShader2Collection::AddCollection ( vtkShader2Collection other)

Add the elements of `other' to the end of `this'.

Precondition
other_exists: other!=0
not_self: other!=this
Postcondition
added: this->GetNumberOfItems()=old this->GetNumberOfItems()+other->GetNumberOfItems()
void vtkShader2Collection::RemoveCollection ( vtkShader2Collection other)

Remove the elements of `other' from `this'. It assumes that `this' already has all the elements of `other' added contiguously.

Precondition
other_exists: other!=0
not_self: other!=this
Postcondition
removed: this->GetNumberOfItems()=old this->GetNumberOfItems()-other->GetNumberOfItems()
bool vtkShader2Collection::HasVertexShaders ( )

Tells if at least one of the shaders is a vertex shader. If yes, it means the vertex processing of the fixed-pipeline is bypassed. If no, it means the vertex processing of the fixed-pipeline is used.

bool vtkShader2Collection::HasTessellationControlShaders ( )

Tells if at least one of the shaders is a tessellation control shader.

bool vtkShader2Collection::HasTessellationEvaluationShaders ( )

Tells if at least one of the shaders is a tessellation evaluation shader.

bool vtkShader2Collection::HasGeometryShaders ( )

Tells if at least one of the shaders is a geometry shader.

bool vtkShader2Collection::HasFragmentShaders ( )

Tells if at least one of the shaders is a fragment shader. If yes, it means the fragment processing of the fixed-pipeline is bypassed. If no, it means the fragment processing of the fixed-pipeline is used.

void vtkShader2Collection::ReleaseGraphicsResources ( )

Release OpenGL resources (shader id of each item).


The documentation for this class was generated from the following file: