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osg::Transform Class Reference
Inheritance diagram for osg::Transform:
osg::Group osg::Node osg::Object osg::Referenced osg::AutoTransform osg::Camera osg::CameraView osg::MatrixTransform osg::PositionAttitudeTransform osgPresentation::HUDTransform osgSim::DOFTransform osgAnimation::Bone osgAnimation::Skeleton osgManipulator::AntiSquish osgManipulator::Dragger osgWidget::Window osgManipulator::CompositeDragger osgManipulator::RotateCylinderDragger osgManipulator::RotateSphereDragger osgManipulator::Scale1DDragger osgManipulator::Scale2DDragger osgManipulator::Translate1DDragger osgManipulator::Translate2DDragger osgWidget::Box osgWidget::Canvas osgWidget::Table

Public Types

enum  ReferenceFrame { RELATIVE_RF, ABSOLUTE_RF, ABSOLUTE_RF_INHERIT_VIEWPOINT }

Public Member Functions

 Transform ()
 Transform (const Transform &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, Transform)
virtual TransformasTransform ()
virtual const TransformasTransform () const
virtual MatrixTransformasMatrixTransform ()
virtual const MatrixTransformasMatrixTransform () const
virtual PositionAttitudeTransformasPositionAttitudeTransform ()
virtual const
PositionAttitudeTransform
asPositionAttitudeTransform () const
void setReferenceFrame (ReferenceFrame rf)
ReferenceFrame getReferenceFrame () const
virtual bool computeLocalToWorldMatrix (Matrix &matrix, NodeVisitor *) const
virtual bool computeWorldToLocalMatrix (Matrix &matrix, NodeVisitor *) const
virtual BoundingSphere computeBound () const
- Public Member Functions inherited from osg::Group
 Group ()
 Group (const Group &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, Group)
virtual GroupasGroup ()
virtual const GroupasGroup () const
virtual void traverse (NodeVisitor &nv)
virtual bool addChild (Node *child)
virtual bool insertChild (unsigned int index, Node *child)
bool removeChild (Node *child)
bool removeChild (unsigned int pos, unsigned int numChildrenToRemove=1)
virtual bool removeChildren (unsigned int pos, unsigned int numChildrenToRemove)
virtual bool replaceChild (Node *origChild, Node *newChild)
unsigned int getNumChildren () const
virtual bool setChild (unsigned int i, Node *node)
NodegetChild (unsigned int i)
const NodegetChild (unsigned int i) const
bool containsNode (const Node *node) const
unsigned int getChildIndex (const Node *node) const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Node
 Node ()
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const
virtual Objectclone (const CopyOp &copyop) const
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual SwitchasSwitch ()
virtual const SwitchasSwitch () const
virtual GeodeasGeode ()
virtual const GeodeasGeode () const
virtual osgTerrain::TerrainasTerrain ()
virtual const osgTerrain::TerrainasTerrain () const
virtual void accept (NodeVisitor &nv)
virtual void ascend (NodeVisitor &nv)
const ParentListgetParents () const
ParentList getParents ()
GroupgetParent (unsigned int i)
const GroupgetParent (unsigned int i) const
unsigned int getNumParents () const
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setUpdateCallback (NodeCallback *nc)
NodeCallbackgetUpdateCallback ()
const NodeCallbackgetUpdateCallback () const
void addUpdateCallback (NodeCallback *nc)
void removeUpdateCallback (NodeCallback *nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
void setEventCallback (NodeCallback *nc)
NodeCallbackgetEventCallback ()
const NodeCallbackgetEventCallback () const
void addEventCallback (NodeCallback *nc)
void removeEventCallback (NodeCallback *nc)
unsigned int getNumChildrenRequiringEventTraversal () const
void setCullCallback (NodeCallback *nc)
NodeCallbackgetCullCallback ()
const NodeCallbackgetCullCallback () const
void addCullCallback (NodeCallback *nc)
void removeCullCallback (NodeCallback *nc)
void setCullingActive (bool active)
bool getCullingActive () const
unsigned int getNumChildrenWithCullingDisabled () const
bool isCullingActive () const
unsigned int getNumChildrenWithOccluderNodes () const
bool containsOccluderNodes () const
void setNodeMask (NodeMask nm)
NodeMask getNodeMask () const
void setStateSet (osg::StateSet *stateset)
osg::StateSetgetOrCreateStateSet ()
osg::StateSetgetStateSet ()
const osg::StateSetgetStateSet () const
void setDescriptions (const DescriptionList &descriptions)
DescriptionListgetDescriptions ()
const DescriptionListgetDescriptions () const
const std::string & getDescription (unsigned int i) const
std::string & getDescription (unsigned int i)
unsigned int getNumDescriptions () const
void addDescription (const std::string &desc)
void setInitialBound (const osg::BoundingSphere &bsphere)
const BoundingSpheregetInitialBound () const
void dirtyBound ()
const BoundingSpheregetBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
const
ComputeBoundingSphereCallback
getComputeBoundingSphereCallback () const
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~Transform ()
- Protected Member Functions inherited from osg::Group
virtual ~Group ()
virtual void childRemoved (unsigned int, unsigned int)
virtual void childInserted (unsigned int)
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
void addParent (osg::Group *node)
void removeParent (osg::Group *node)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

ReferenceFrame _referenceFrame
- Protected Attributes inherited from osg::Group
NodeList _children
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr
< ComputeBoundingSphereCallback
_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< NodeCallback_updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< NodeCallback_eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< NodeCallback_cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet_stateset
- Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()

Detailed Description

A Transform is a group node for which all children are transformed by a 4x4 matrix. It is often used for positioning objects within a scene, producing trackball functionality or for animation.

Transform itself does not provide set/get functions, only the interface for defining what the 4x4 transformation is. Subclasses, such as MatrixTransform and PositionAttitudeTransform support the use of an osg::Matrix or a osg::Vec3/osg::Quat respectively.

Note: If the transformation matrix scales the subgraph then the normals of the underlying geometry will need to be renormalized to be unit vectors once more. This can be done transparently through OpenGL's use of either GL_NORMALIZE and GL_RESCALE_NORMAL modes. For further background reading see the glNormalize documentation in the OpenGL Reference Guide (the blue book). To enable it in the OSG, you simply need to attach a local osg::StateSet to the osg::Transform, and set the appropriate mode to ON via stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);

Member Enumeration Documentation

Enumerator:
RELATIVE_RF 
ABSOLUTE_RF 
ABSOLUTE_RF_INHERIT_VIEWPOINT 

Constructor & Destructor Documentation

osg::Transform::Transform ( )
osg::Transform::Transform ( const Transform ,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Transform::~Transform ( )
protectedvirtual

Member Function Documentation

virtual MatrixTransform* osg::Transform::asMatrixTransform ( )
inlinevirtual

Reimplemented in osg::MatrixTransform.

virtual const MatrixTransform* osg::Transform::asMatrixTransform ( ) const
inlinevirtual

Reimplemented in osg::MatrixTransform.

virtual PositionAttitudeTransform* osg::Transform::asPositionAttitudeTransform ( )
inlinevirtual

Reimplemented in osg::PositionAttitudeTransform.

virtual const PositionAttitudeTransform* osg::Transform::asPositionAttitudeTransform ( ) const
inlinevirtual

Reimplemented in osg::PositionAttitudeTransform.

virtual Transform* osg::Transform::asTransform ( )
inlinevirtual

Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0. Equivalent to dynamic_cast<Transform*>(this).

Reimplemented from osg::Node.

virtual const Transform* osg::Transform::asTransform ( ) const
inlinevirtual

convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0. Equivalent to dynamic_cast<const Transform*>(this).

Reimplemented from osg::Node.

virtual BoundingSphere osg::Transform::computeBound ( ) const
virtual

Overrides Group's computeBound. There is no need to override in subclasses from osg::Transform since this computeBound() uses the underlying matrix (calling computeMatrix if required).

Reimplemented from osg::Group.

Reimplemented in osg::AutoTransform.

virtual bool osg::Transform::computeLocalToWorldMatrix ( Matrix matrix,
NodeVisitor  
) const
inlinevirtual
virtual bool osg::Transform::computeWorldToLocalMatrix ( Matrix matrix,
NodeVisitor  
) const
inlinevirtual
ReferenceFrame osg::Transform::getReferenceFrame ( ) const
inline
osg::Transform::META_Node ( osg  ,
Transform   
)
void osg::Transform::setReferenceFrame ( ReferenceFrame  rf)

Set the transform's ReferenceFrame, either to be relative to its parent reference frame, or relative to an absolute coordinate frame. RELATIVE_RF is the default. Note: Setting the ReferenceFrame to be ABSOLUTE_RF will also set the CullingActive flag on the transform, and hence all of its parents, to false, thereby disabling culling of it and all its parents. This is necessary to prevent inappropriate culling, but may impact cull times if the absolute transform is deep in the scene graph. It is therefore recommended to only use absolute Transforms at the top of the scene, for such things as heads up displays. ABSOLUTE_RF_INHERIT_VIEWPOINT is the same as ABSOLUTE_RF except it adds the ability to use the parents view points position in world coordinates as its local viewpoint in the new coordinates frame. This is useful for Render to texture Cameras that wish to use the main views LOD range computation (which uses the viewpoint rather than the eye point) rather than use the local eye point defined by the this Transforms' absolute view matrix.

Member Data Documentation

ReferenceFrame osg::Transform::_referenceFrame
protected

The documentation for this class was generated from the following file: