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osgParticle::Shooter Class Reference
Inheritance diagram for osgParticle::Shooter:
osg::Object osg::Referenced osgParticle::RadialShooter

Public Member Functions

 Shooter ()
 Shooter (const Shooter &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
virtual const char * className () const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual void shoot (Particle *P) const =0
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual ObjectcloneType () const =0
virtual Objectclone (const CopyOp &) const =0
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainergetUserDataContainer ()
const osg::UserDataContainergetUserDataContainer () const
osg::UserDataContainergetOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual ReferencedgetUserData ()
virtual const ReferencedgetUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referencedoperator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::MutexgetRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSetgetObserverSet () const
ObserverSetgetOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~Shooter ()
Shooteroperator= (const Shooter &)
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandlergetDeleteHandler ()
- Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer_userDataContainer

Detailed Description

An abstract base class used by ModularEmitter to "shoot" the particles after they have been placed. 

Descendants of this class must override the shoot() method.

Constructor & Destructor Documentation

osgParticle::Shooter::Shooter ( )
inline
osgParticle::Shooter::Shooter ( const Shooter copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
inline
virtual osgParticle::Shooter::~Shooter ( )
inlineprotectedvirtual

Member Function Documentation

virtual const char* osgParticle::Shooter::className ( ) const
inlinevirtual

return the name of the object's class type. Must be defined by derived classes.

Implements osg::Object.

virtual bool osgParticle::Shooter::isSameKindAs ( const osg::Object obj) const
inlinevirtual

Reimplemented from osg::Object.

virtual const char* osgParticle::Shooter::libraryName ( ) const
inlinevirtual

return the name of the object's library. Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.

Implements osg::Object.

Shooter& osgParticle::Shooter::operator= ( const Shooter )
inlineprotected
virtual void osgParticle::Shooter::shoot ( Particle P) const
pure virtual
Shoot a particle. Must be overriden by descendants.

This method should only set the velocity vector of particle P, leaving other attributes unchanged.

Implemented in osgParticle::RadialShooter.


The documentation for this class was generated from the following file: