openscenegraph
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Public Types | |
typedef std::vector < osg::ref_ptr< osg::Uniform > > | UniformList |
typedef std::vector < osg::ref_ptr< osg::Shader > > | ShaderList |
Protected Member Functions | |
virtual | ~ShadowMap (void) |
virtual void | createUniforms () |
virtual void | createShaders () |
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osg::Vec3 | computeOrthogonalVector (const osg::Vec3 &direction) const |
virtual | ~ShadowTechnique () |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
osg::ref_ptr< osg::Camera > | _camera |
osg::ref_ptr< osg::TexGen > | _texgen |
osg::ref_ptr< osg::Texture2D > | _texture |
osg::ref_ptr< osg::StateSet > | _stateset |
osg::ref_ptr< osg::Program > | _program |
osg::ref_ptr< osg::Light > | _light |
osg::ref_ptr< osg::LightSource > | _ls |
osg::ref_ptr< osg::Uniform > | _ambientBiasUniform |
UniformList | _uniformList |
ShaderList | _shaderList |
unsigned int | _baseTextureUnit |
unsigned int | _shadowTextureUnit |
osg::Vec2 | _polyOffset |
osg::Vec2 | _ambientBias |
osg::Vec2s | _textureSize |
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ShadowedScene * | _shadowedScene |
bool | _dirty |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
ShadowedTexture provides an implementation of shadow textures.
typedef std::vector< osg::ref_ptr<osg::Shader> > osgShadow::ShadowMap::ShaderList |
typedef std::vector< osg::ref_ptr<osg::Uniform> > osgShadow::ShadowMap::UniformList |
osgShadow::ShadowMap::ShadowMap | ( | ) |
osgShadow::ShadowMap::ShadowMap | ( | const ShadowMap & | es, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Add a shader to internal list, will be used instead of the default ones
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Clean scene graph from any shadow technique specific nodes, state and drawables.
Reimplemented from osgShadow::ShadowTechnique.
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Reset internal shader list
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protectedvirtual |
Reimplemented in osgShadow::SoftShadowMap.
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Create the managed Uniforms
Reimplemented in osgShadow::SoftShadowMap.
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run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
Reimplemented from osgShadow::ShadowTechnique.
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Get the values that are used for the ambient bias in the shader.
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get the used polygon offset
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Get the values that are used for the ambient bias in the shader.
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Get the texture unit that the shadow texture will be applied on.
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initialize the ShadowedScene and local cached data structures.
Reimplemented from osgShadow::ShadowTechnique.
osg::ref_ptr<osg::Camera> osgShadow::ShadowMap::makeDebugHUD | ( | ) |
osgShadow::ShadowMap::META_Object | ( | osgShadow | , |
ShadowMap | |||
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void osgShadow::ShadowMap::setAmbientBias | ( | const osg::Vec2 & | ambientBias | ) |
Set the values for the ambient bias the shader will use.
void osgShadow::ShadowMap::setLight | ( | osg::Light * | light | ) |
Set the Light that will cast shadows
void osgShadow::ShadowMap::setLight | ( | osg::LightSource * | ls | ) |
void osgShadow::ShadowMap::setPolygonOffset | ( | const osg::Vec2 & | polyOffset | ) |
set the polygon offset used initially
void osgShadow::ShadowMap::setTextureSize | ( | const osg::Vec2s & | textureSize | ) |
set the size in pixels x / y for the shadow texture.
void osgShadow::ShadowMap::setTextureUnit | ( | unsigned int | unit | ) |
Set the texture unit that the shadow texture will be applied on.
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run the update traversal of the ShadowedScene and update any loca chached data structures.
Reimplemented from osgShadow::ShadowTechnique.
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