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client
localsocketclient.h
Go to the documentation of this file.
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/*
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* This file is part of Soprano Project.
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*
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* Copyright (C) 2007-2008 Sebastian Trueg <trueg@kde.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef _SOPRANO_CLIENT_LOCAL_SOCKET_CLIENT_H_
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#define _SOPRANO_CLIENT_LOCAL_SOCKET_CLIENT_H_
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#include <QtCore/QObject>
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#include <QtCore/QList>
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#include "
error.h
"
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#include "
backend.h
"
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#include "
soprano_export.h
"
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// FIXME: add signals for conection and disconnection, maybe even make it async as Qt's network stuff itself
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namespace
Soprano {
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class
Model;
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namespace
Client {
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class
SOPRANO_CLIENT_EXPORT
LocalSocketClient
:
public
QObject
,
public
Error::ErrorCache
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{
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Q_OBJECT
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public
:
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LocalSocketClient
(
QObject
* parent = 0 );
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virtual
~
LocalSocketClient
();
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bool
isConnected()
const
;
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Model
*
createModel
(
const
QString
&
name
,
const
QList<BackendSetting>
& settings =
QList<BackendSetting>
() );
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void
removeModel(
const
QString
& name );
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public
Q_SLOTS:
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bool
connect(
const
QString
& name =
QString
() );
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void
disconnect();
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private
:
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class
Private;
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Private*
const
d;
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Q_PRIVATE_SLOT( d,
void
_s_localSocketError( QLocalSocket::LocalSocketError ) )
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};
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}
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}
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#endif
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