Eris
1.3.19
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![]() ![]() ![]() ![]() | Instantiated dialog element |
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![]() ![]() ![]() ![]() | Dialog generator/handler |
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![]() ![]() ![]() | Encapsulates all the state of an Atlas Account, and methods that operation on that state |
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![]() ![]() ![]() | The player's avatar representation |
![]() ![]() ![]() | Underlying Atlas connection, providing a send interface, and receive (dispatch) system |
![]() ![]() ![]() | Encapsulate a decoded world time instance |
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![]() ![]() ![]() | An available character type which a client can create a character from on the server |
![]() ![]() ![]() | Underlying Atlas connection, providing a send interface, and receive (dispatch) system |
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![]() ![]() ![]() | Entity is a concrete (instantiable) class representing one game entity |
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![]() ![]() ![]() | This is the Eris base for all exceptions; note it inherits from std::except, which isn't ideal |
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![]() ![]() ![]() | Exception used to indicated malformed or unexpected Atlas from the server |
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![]() ![]() ![]() | Factory is used to allow custom entity creation by client libraries |
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![]() ![]() ![]() | Helper to buffer operations when waiting on sight of a person |
![]() ![]() ![]() | Lobby is the Out-of-Game session object, valid from connection to the server until disconnection |
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![]() ![]() ![]() | MetaQuery is a temporary connection used to retrieve information about a game server |
![]() ![]() ![]() | Meta encapsulates the meta-game system, including the meta-server protocol and queries |
![]() ![]() ![]() | An Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen 'face' graphic |
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![]() ![]() ![]() | The out-of-game (OOG) heirarchy is composed of Rooms, containing Persons and other Rooms |
![]() ![]() ![]() | Abstract interface for objects that can route Atlas data |
![]() ![]() ![]() | Information about a specific game server, retrieved via the Meta-server and anonymous GETs |
![]() ![]() ![]() | Represents a possible spawn point as described by the server. When a new character is created on the server the user can select which "spawn point" the new character should spawn in. Each spawn point in turn will present a list of possible character types to select |
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![]() ![]() ![]() | Wrapper class that envelopes a Mercator::TerrainMod. This class is mainly responsible for parsing atlas data and create or update an instance of Mercator::TerrainMod with the correct data. The actual application of the Mercator::TerrainMod to the terrain and the subsequent update of the rendering display (i.e. the Ogre terrain) is handled mainly by TerrainGenerator, which reacts to the events emitted by this class whenever a terrain mod changes or is moved. After you've created an instance of this you must call the init() method |
![]() ![]() ![]() | Base class for all terrain mod specific classes.This is not meant to be used directly by anything else than the TerrainMod class. The TerrainMod class in itself doesn't hold the actual reference to the terrain mod, and doesn't handle the final parsing of Atlas data. This is instead handled by the different subclasses of this class. Since the different kinds of terrain mods found in Mercator behave differently depending on their type and the kind of shape used, we need to separate the code for handling them into different classes |
![]() ![]() ![]() | Abstract interface for things which occur after a period of time |
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![]() ![]() ![]() | Timeout |
![]() ![]() ![]() | A TransferInfo object represents the encapsulation of various data required to successfully transfer a character from one server to another |
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![]() ![]() ![]() | The representation of an Atlas type (i.e a class or operation definition) |
![]() ![]() ![]() | A service class querying and caching types |
![]() ![]() ![]() | View encapsulates the set of entities currently visible to an Avatar, as well as those that have recently been seen |
![]() ![]() ![]() | An entity which is bound to an Eris::View |