Crazy Eddies GUI System 0.7.6
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00001 /*********************************************************************** 00002 filename: CEGUIDirect3D9GeometryBuffer.h 00003 created: Mon Feb 9 2009 00004 author: Paul D Turner 00005 *************************************************************************/ 00006 /*************************************************************************** 00007 * Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team 00008 * 00009 * Permission is hereby granted, free of charge, to any person obtaining 00010 * a copy of this software and associated documentation files (the 00011 * "Software"), to deal in the Software without restriction, including 00012 * without limitation the rights to use, copy, modify, merge, publish, 00013 * distribute, sublicense, and/or sell copies of the Software, and to 00014 * permit persons to whom the Software is furnished to do so, subject to 00015 * the following conditions: 00016 * 00017 * The above copyright notice and this permission notice shall be 00018 * included in all copies or substantial portions of the Software. 00019 * 00020 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 00021 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00022 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 00023 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 00024 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 00025 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 00026 * OTHER DEALINGS IN THE SOFTWARE. 00027 ***************************************************************************/ 00028 #ifndef _CEGUIDirect3D9GeometryBuffer_h_ 00029 #define _CEGUIDirect3D9GeometryBuffer_h_ 00030 00031 #include "../../CEGUIGeometryBuffer.h" 00032 #include "CEGUIDirect3D9Renderer.h" 00033 #include "../../CEGUIRect.h" 00034 #include <d3dx9.h> 00035 #include <utility> 00036 #include <vector> 00037 00038 #if defined(_MSC_VER) 00039 # pragma warning(push) 00040 # pragma warning(disable : 4251) 00041 #endif 00042 00043 // Start of CEGUI namespace section 00044 namespace CEGUI 00045 { 00046 class Direct3D9Texture; 00047 00052 class DIRECT3D9_GUIRENDERER_API Direct3D9GeometryBuffer : public GeometryBuffer 00053 { 00054 public: 00056 Direct3D9GeometryBuffer(Direct3D9Renderer& owner, LPDIRECT3DDEVICE9 device); 00057 00059 const D3DXMATRIX* getMatrix() const; 00060 00061 // implementation of abstract members from GeometryBuffer 00062 void draw() const; 00063 void setTranslation(const Vector3& t); 00064 void setRotation(const Vector3& r); 00065 void setPivot(const Vector3& p); 00066 void setClippingRegion(const Rect& region); 00067 void appendVertex(const Vertex& vertex); 00068 void appendGeometry(const Vertex* const vbuff, uint vertex_count); 00069 void setActiveTexture(Texture* texture); 00070 void reset(); 00071 Texture* getActiveTexture() const; 00072 uint getVertexCount() const; 00073 uint getBatchCount() const; 00074 void setRenderEffect(RenderEffect* effect); 00075 RenderEffect* getRenderEffect(); 00076 00077 protected: 00079 void performBatchManagement(); 00081 void updateMatrix() const; 00082 00084 struct D3DVertex 00085 { 00087 FLOAT x, y, z; 00089 DWORD diffuse; 00091 float tu, tv; 00092 }; 00093 00095 Direct3D9Renderer& d_owner; 00097 Direct3D9Texture* d_activeTexture; 00099 typedef std::pair<LPDIRECT3DTEXTURE9, uint> BatchInfo; 00101 typedef std::vector<BatchInfo> BatchList; 00103 BatchList d_batches; 00105 typedef std::vector<D3DVertex> VertexList; 00107 VertexList d_vertices; 00109 Rect d_clipRect; 00111 Vector3 d_translation; 00113 Vector3 d_rotation; 00115 Vector3 d_pivot; 00117 RenderEffect* d_effect; 00119 LPDIRECT3DDEVICE9 d_device; 00121 mutable D3DXMATRIX d_matrix; 00123 mutable bool d_matrixValid; 00124 }; 00125 00126 } // End of CEGUI namespace section 00127 00128 #if defined(_MSC_VER) 00129 # pragma warning(pop) 00130 #endif 00131 00132 #endif // end of guard _CEGUIDirect3D9GeometryBuffer_h_