Chapter 2. Usage

Table of Contents

2.1. Starting Pauker
2.2. Creating a New Lesson
2.3. Learning New Cards
2.4. Repeating Expired Cards
2.5. Editing Cards
2.6. Special characters
2.6.1. GNU/Linux
2.6.2. OS X
2.6.3. Windows
2.7. Import and Export Lessons
2.8. Miscellaneous

This section explains how to start Pauker and how you can handle cards, batches, and lessons. Explanations for these terms are found above in the overview.

2.1. Starting Pauker

After downloading the version x.y.z of Pauker you start the program by clicking on the file pauker-x.y.z.jar. On some systems you have to double-click the files you want to start. If both does not work you can execute the following command:

java -jar pauker-x.y.z.jar

[Tip] Tip

There is a space between the command “java” and the option “-jar”!