org.pushingpixels.trident.swing
public class SwingRepaintTimeline extends Timeline
Timeline.RepeatBehavior, Timeline.TimelineState
Constructor and Description |
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SwingRepaintTimeline(Component mainTimelineComp) |
SwingRepaintTimeline(Component mainTimelineComp,
Rectangle toRepaint) |
Modifier and Type | Method and Description |
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void |
forceRepaintOnNextPulse() |
void |
play() |
void |
playLoop(int loopCount,
Timeline.RepeatBehavior repeatBehavior) |
void |
playReverse() |
void |
replay() |
void |
replayReverse() |
void |
setAutoRepaintMode(boolean autoRepaintMode) |
void |
setRepaintRectangle(Rectangle rect) |
abort, addCallback, addPropertyToInterpolate, addPropertyToInterpolate, addPropertyToInterpolate, cancel, cancelAtCycleBreak, end, getDuration, getDurationFraction, getId, getMainObject, getName, getState, getTimelinePosition, isDone, playLoop, playLoopSkipping, playLoopSkipping, playReverseSkipping, playSkipping, property, removeCallback, resetDoneFlag, resume, setCycleDelay, setDuration, setEase, setInitialDelay, setName, setSecondaryID, supportsReplay, suspend, toString
public SwingRepaintTimeline(Component mainTimelineComp)
public void forceRepaintOnNextPulse()
public void setAutoRepaintMode(boolean autoRepaintMode)
public void setRepaintRectangle(Rectangle rect)
public void play()
play
in interface TimelineScenario.TimelineScenarioActor
play
in class Timeline
public void playReverse()
playReverse
in class Timeline
public void replayReverse()
replayReverse
in class Timeline
public void playLoop(int loopCount, Timeline.RepeatBehavior repeatBehavior)