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ECullingTypes.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __E_CULLING_TYPES_H_INCLUDED__
6 #define __E_CULLING_TYPES_H_INCLUDED__
7 
8 #include "irrTypes.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
17  {
18  EAC_OFF = 0,
19  EAC_BOX = 1,
22  };
23 
25  const c8* const AutomaticCullingNames[] =
26  {
27  "false",
28  "box", // camera box against node box
29  "frustum_box", // camera frustum against node box
30  "frustum_sphere", // camera frustum against node sphere
31  0
32  };
33 
34 } // end namespace scene
35 } // end namespace irr
36 
37 
38 #endif // __E_CULLING_TYPES_H_INCLUDED__
39 

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