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Holding Frame Data for a Mesh. More...
#include <IAnimatedMeshMD3.h>
Public Attributes | |
core::array< s32 > | Indices |
SMD3MeshHeader | MeshHeader |
core::stringc | Shader |
core::array< SMD3TexCoord > | Tex |
core::array< SMD3Vertex > | Vertices |
Additional Inherited Members | |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. |
Holding Frame Data for a Mesh.
Definition at line 152 of file IAnimatedMeshMD3.h.
core::array< s32 > irr::scene::SMD3MeshBuffer::Indices |
Definition at line 157 of file IAnimatedMeshMD3.h.
SMD3MeshHeader irr::scene::SMD3MeshBuffer::MeshHeader |
Definition at line 154 of file IAnimatedMeshMD3.h.
core::stringc irr::scene::SMD3MeshBuffer::Shader |
Definition at line 156 of file IAnimatedMeshMD3.h.
core::array< SMD3TexCoord > irr::scene::SMD3MeshBuffer::Tex |
Definition at line 159 of file IAnimatedMeshMD3.h.
core::array< SMD3Vertex > irr::scene::SMD3MeshBuffer::Vertices |
Definition at line 158 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Mar 21 2014 04:40:39 by Doxygen
(1.8.1.2) |