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ISceneNodeAnimatorCollisionResponse.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__
6 #define __I_SCENE_NODE_ANIMATOR_COLLISION_RESPONSE_H_INCLUDED__
7 
8 #include "ISceneNode.h"
9 
10 namespace irr
11 {
12 namespace scene
13 {
14 
15  class ISceneNodeAnimatorCollisionResponse;
16 
18 
22  class ICollisionCallback : public virtual IReferenceCounted
23  {
24  public:
25 
27 
36  virtual bool onCollision(const ISceneNodeAnimatorCollisionResponse& animator) = 0;
37  };
38 
40 
54  {
55  public:
56 
59 
61 
66  virtual bool isFalling() const = 0;
67 
69 
77  virtual void setEllipsoidRadius(const core::vector3df& radius) = 0;
78 
80 
81  virtual core::vector3df getEllipsoidRadius() const = 0;
82 
84 
89  virtual void setGravity(const core::vector3df& gravity) = 0;
90 
93  virtual core::vector3df getGravity() const = 0;
94 
96 
98  virtual void jump(f32 jumpSpeed) = 0;
99 
101  virtual void setAnimateTarget ( bool enable ) = 0;
102  virtual bool getAnimateTarget () const = 0;
103 
105 
111  virtual void setEllipsoidTranslation(const core::vector3df &translation) = 0;
112 
114 
119  virtual core::vector3df getEllipsoidTranslation() const = 0;
120 
122 
124  virtual void setWorld(ITriangleSelector* newWorld) = 0;
125 
127  virtual ITriangleSelector* getWorld() const = 0;
128 
130 
133  virtual void setTargetNode(ISceneNode * node) = 0;
134 
136 
137  virtual ISceneNode* getTargetNode(void) const = 0;
138 
140  virtual bool collisionOccurred() const = 0;
141 
143  virtual const core::vector3df & getCollisionPoint() const = 0;
144 
146  virtual const core::triangle3df & getCollisionTriangle() const = 0;
147 
149 
153  virtual const core::vector3df & getCollisionResultPosition(void) const = 0;
154 
156  virtual const ISceneNode* getCollisionNode(void) const = 0;
157 
159 
162  virtual void setCollisionCallback(ICollisionCallback* callback) = 0;
163 
164  };
165 
166 
167 } // end namespace scene
168 } // end namespace irr
169 
170 #endif
171 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri Mar 21 2014 04:40:17 by Doxygen (1.8.1.2)