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Holding Frames Buffers and Tag Infos. More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
SMD3Mesh () | |
virtual | ~SMD3Mesh () |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. |
Public Attributes | |
core::array< SMD3MeshBuffer * > | Buffer |
SMD3Header | MD3Header |
core::stringc | Name |
SMD3QuaternionTagList | TagList |
Additional Inherited Members | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. |
Holding Frames Buffers and Tag Infos.
Definition at line 281 of file IAnimatedMeshMD3.h.
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inline |
Definition at line 283 of file IAnimatedMeshMD3.h.
References MD3Header, and irr::scene::SMD3Header::numFrames.
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inlinevirtual |
Definition at line 288 of file IAnimatedMeshMD3.h.
References Buffer, irr::IReferenceCounted::drop(), and irr::core::array< T, TAlloc >::size().
core::array< SMD3MeshBuffer * > irr::scene::SMD3Mesh::Buffer |
Definition at line 295 of file IAnimatedMeshMD3.h.
Referenced by ~SMD3Mesh().
SMD3Header irr::scene::SMD3Mesh::MD3Header |
Definition at line 297 of file IAnimatedMeshMD3.h.
Referenced by SMD3Mesh().
core::stringc irr::scene::SMD3Mesh::Name |
Definition at line 294 of file IAnimatedMeshMD3.h.
SMD3QuaternionTagList irr::scene::SMD3Mesh::TagList |
Definition at line 296 of file IAnimatedMeshMD3.h.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Mar 21 2014 04:40:39 by Doxygen
(1.8.1.2) |