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standard vertex used by the Irrlicht engine. More...
#include <S3DVertex.h>
Public Member Functions | |
E_VERTEX_TYPE | getType () const |
bool | operator!= (const S3DVertex &other) const |
bool | operator< (const S3DVertex &other) const |
bool | operator== (const S3DVertex &other) const |
S3DVertex () | |
default constructor | |
S3DVertex (f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) | |
constructor | |
S3DVertex (const core::vector3df &pos, const core::vector3df &normal, SColor color, const core::vector2d< f32 > &tcoords) | |
constructor |
Public Attributes | |
SColor | Color |
Color. | |
core::vector3df | Normal |
Normal vector. | |
core::vector3df | Pos |
Position. | |
core::vector2d< f32 > | TCoords |
Texture coordinates. |
standard vertex used by the Irrlicht engine.
Definition at line 42 of file S3DVertex.h.
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default constructor
Definition at line 45 of file S3DVertex.h.
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constructor
Definition at line 48 of file S3DVertex.h.
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constructor
Definition at line 52 of file S3DVertex.h.
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inline |
Reimplemented in irr::video::S3DVertexTangents, and irr::video::S3DVertex2TCoords.
Definition at line 88 of file S3DVertex.h.
References irr::video::EVT_STANDARD.
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SColor irr::video::S3DVertex::Color |
Color.
Definition at line 63 of file S3DVertex.h.
Referenced by irr::scene::SSkinMeshBuffer::convertTo2TCoords(), irr::scene::SSkinMeshBuffer::convertToTangents(), operator!=(), irr::scene::SVertexColorSetManipulator::operator()(), irr::scene::SVertexColorSetAlphaManipulator::operator()(), irr::scene::SVertexColorInvertManipulator::operator()(), irr::scene::SVertexColorThresholdManipulator::operator()(), irr::scene::SVertexColorBrightnessManipulator::operator()(), irr::scene::SVertexColorContrastManipulator::operator()(), irr::scene::SVertexColorContrastBrightnessManipulator::operator()(), irr::scene::SVertexColorGammaManipulator::operator()(), irr::scene::SVertexColorScaleManipulator::operator()(), irr::scene::SVertexColorDesaturateToLightnessManipulator::operator()(), irr::scene::SVertexColorDesaturateToAverageManipulator::operator()(), irr::scene::SVertexColorDesaturateToLuminanceManipulator::operator()(), irr::scene::SVertexColorInterpolateLinearManipulator::operator()(), irr::scene::SVertexColorInterpolateQuadraticManipulator::operator()(), operator<(), and operator==().
core::vector3df irr::video::S3DVertex::Normal |
Normal vector.
Definition at line 60 of file S3DVertex.h.
Referenced by irr::scene::SSkinMeshBuffer::convertTo2TCoords(), irr::scene::SSkinMeshBuffer::convertToTangents(), operator!=(), operator<(), and operator==().
core::vector3df irr::video::S3DVertex::Pos |
Position.
Definition at line 57 of file S3DVertex.h.
Referenced by irr::scene::SSkinMeshBuffer::convertTo2TCoords(), irr::scene::SSkinMeshBuffer::convertToTangents(), operator!=(), operator<(), and operator==().
core::vector2d<f32> irr::video::S3DVertex::TCoords |
Texture coordinates.
Definition at line 66 of file S3DVertex.h.
Referenced by irr::scene::SSkinMeshBuffer::convertTo2TCoords(), irr::scene::SSkinMeshBuffer::convertToTangents(), operator!=(), irr::scene::SVertexTCoordsScaleManipulator::operator()(), operator<(), and operator==().
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Mar 21 2014 04:40:44 by Doxygen
(1.8.1.2) |