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IQ3LevelMesh.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
6 #define __I_Q3_LEVEL_MESH_H_INCLUDED__
7 
8 #include "IAnimatedMesh.h"
9 #include "IQ3Shader.h"
10 
11 namespace irr
12 {
13 namespace scene
14 {
16 
19  class IQ3LevelMesh : public IAnimatedMesh
20  {
21  public:
22 
24 
26  virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0;
27 
29  virtual const quake3::IShader* getShader(u32 index) const = 0;
30 
32  virtual quake3::tQ3EntityList& getEntityList() = 0;
33 
34  };
35 
36 } // end namespace scene
37 } // end namespace irr
38 
39 #endif
40 

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The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri Mar 21 2014 04:40:16 by Doxygen (1.8.1.2)