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The FileSystem manages files and archives and provides access to them. More...
#include <IFileSystem.h>
Public Member Functions | |
virtual void | addArchiveLoader (IArchiveLoader *loader)=0 |
Adds an external archive loader to the engine. | |
virtual bool | addFileArchive (const path &filename, bool ignoreCase=true, bool ignorePaths=true, E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN, const core::stringc &password="")=0 |
Adds an archive to the file system. | |
virtual bool | addFolderFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true) |
Adds an unzipped archive (or basedirectory with subdirectories..) to the file system. | |
virtual bool | addPakFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true) |
Adds a pak archive to the file system. | |
virtual bool | addZipFileArchive (const c8 *filename, bool ignoreCase=true, bool ignorePaths=true) |
Adds a zip archive to the file system. | |
virtual bool | changeWorkingDirectoryTo (const path &newDirectory)=0 |
Changes the current working directory. | |
virtual IReadFile * | createAndOpenFile (const path &filename)=0 |
Opens a file for read access. | |
virtual IWriteFile * | createAndWriteFile (const path &filename, bool append=false)=0 |
Opens a file for write access. | |
virtual IAttributes * | createEmptyAttributes (video::IVideoDriver *driver=0)=0 |
Creates a new empty collection of attributes, usable for serialization and more. | |
virtual IFileList * | createEmptyFileList (const io::path &path, bool ignoreCase, bool ignorePaths)=0 |
Creates an empty filelist. | |
virtual IFileList * | createFileList ()=0 |
Creates a list of files and directories in the current working directory and returns it. | |
virtual IReadFile * | createLimitReadFile (const path &fileName, IReadFile *alreadyOpenedFile, long pos, long areaSize)=0 |
Creates an IReadFile interface for accessing files inside files. | |
virtual IReadFile * | createMemoryReadFile (void *memory, s32 len, const path &fileName, bool deleteMemoryWhenDropped=false)=0 |
Creates an IReadFile interface for accessing memory like a file. | |
virtual IWriteFile * | createMemoryWriteFile (void *memory, s32 len, const path &fileName, bool deleteMemoryWhenDropped=false)=0 |
Creates an IWriteFile interface for accessing memory like a file. | |
virtual IXMLReader * | createXMLReader (const path &filename)=0 |
Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*). | |
virtual IXMLReader * | createXMLReader (IReadFile *file)=0 |
Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*). | |
virtual IXMLReaderUTF8 * | createXMLReaderUTF8 (const path &filename)=0 |
Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*). | |
virtual IXMLReaderUTF8 * | createXMLReaderUTF8 (IReadFile *file)=0 |
Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*). | |
virtual IXMLWriter * | createXMLWriter (const path &filename)=0 |
Creates a XML Writer from a file. | |
virtual IXMLWriter * | createXMLWriter (IWriteFile *file)=0 |
Creates a XML Writer from a file. | |
virtual bool | existFile (const path &filename) const =0 |
Determines if a file exists and could be opened. | |
virtual path & | flattenFilename (path &directory, const path &root="/") const =0 |
flatten a path and file name for example: "/you/me/../." becomes "/you" | |
virtual path | getAbsolutePath (const path &filename) const =0 |
Converts a relative path to an absolute (unique) path, resolving symbolic links if required. | |
virtual IFileArchive * | getFileArchive (u32 index)=0 |
Get the archive at a given index. | |
virtual u32 | getFileArchiveCount () const =0 |
Get the number of archives currently attached to the file system. | |
virtual path | getFileBasename (const path &filename, bool keepExtension=true) const =0 |
Get the base part of a filename, i.e. the name without the directory part. | |
virtual path | getFileDir (const path &filename) const =0 |
Get the directory a file is located in. | |
virtual const path & | getWorkingDirectory ()=0 |
Get the current working directory. | |
virtual bool | moveFileArchive (u32 sourceIndex, s32 relative)=0 |
Changes the search order of attached archives. | |
virtual bool | removeFileArchive (u32 index)=0 |
Removes an archive from the file system. | |
virtual bool | removeFileArchive (const path &filename)=0 |
Removes an archive from the file system. | |
virtual EFileSystemType | setFileListSystem (EFileSystemType listType)=0 |
Set the active type of file system. | |
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bool | drop () const |
Drops the object. Decrements the reference counter by one. | |
const c8 * | getDebugName () const |
Returns the debug name of the object. | |
s32 | getReferenceCount () const |
Get the reference count. | |
void | grab () const |
Grabs the object. Increments the reference counter by one. | |
IReferenceCounted () | |
Constructor. | |
virtual | ~IReferenceCounted () |
Destructor. |
Additional Inherited Members | |
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void | setDebugName (const c8 *newName) |
Sets the debug name of the object. |
The FileSystem manages files and archives and provides access to them.
It manages where files are, so that modules which use the the IO do not
need to know where every file is located. A file could be in a .zip-Archive or as file on disk, using the IFileSystem makes no difference to this.
Definition at line 32 of file IFileSystem.h.
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pure virtual |
Adds an external archive loader to the engine.
Use this function to add support for new archive types to the
engine, for example proprietary or encrypted file storage.
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pure virtual |
Adds an archive to the file system.
After calling this, the Irrlicht Engine will also search and open
files directly from this archive. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are just renamed .zip files. By default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as archives. You can provide your own archive types by implementing IArchiveLoader and passing an instance to addArchiveLoader. Irrlicht supports AES-encrypted zip files, and the advanced compression techniques lzma and bzip2.
filename,: | Filename of the archive to add to the file system. |
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path. |
archiveType,: | If no specific E_FILE_ARCHIVE_TYPE is selected then the type of archive will depend on the extension of the file name. If you use a different extension then you can use this parameter to force a specific type of archive. |
password | An optional password, which is used in case of encrypted archives. |
Referenced by addFolderFileArchive(), addPakFileArchive(), and addZipFileArchive().
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inlinevirtual |
Adds an unzipped archive (or basedirectory with subdirectories..) to the file system.
\xrefitem deprecated 3.\param filename: Filename of the unzipped zip archive base directory to add to the file system.
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path. |
Definition at line 181 of file IFileSystem.h.
References addFileArchive(), and irr::io::EFAT_FOLDER.
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inlinevirtual |
Adds a pak archive to the file system.
\xrefitem deprecated 4.\param filename: Filename of the pak archive to add to the file system.
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path.(should not use with Quake2 paks |
Definition at line 199 of file IFileSystem.h.
References addFileArchive(), and irr::io::EFAT_PAK.
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inlinevirtual |
Adds a zip archive to the file system.
\xrefitem deprecated 2.\param filename: Filename of the zip archive to add to the file system.
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path. |
Definition at line 165 of file IFileSystem.h.
References addFileArchive(), and irr::io::EFAT_ZIP.
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pure virtual |
Changes the current working directory.
\param newDirectory: A string specifying the new working directory.
The string is operating system dependent. Under Windows it has the form "<drive>:\<directory>\<sudirectory>\<..>". An example would be: "C:\Windows\"
Opens a file for read access.
\param filename: Name of file to open.
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pure virtual |
Opens a file for write access.
\param filename: Name of file to open.
append,: | If the file already exist, all write operations are appended to the file. |
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pure virtual |
Creates a new empty collection of attributes, usable for serialization and more.
\param driver: Video driver to be used to load textures when specified as attribute values.
Can be null to prevent automatic texture loading by attributes.
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pure virtual |
Creates an empty filelist.
\return a Pointer to the created IFileList is returned. After the list has been used
it has to be deleted using its IFileList::drop() method. See IReferenceCounted::drop() for more information.
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pure virtual |
Creates a list of files and directories in the current working directory and returns it.
\return a Pointer to the created IFileList is returned. After the list has been used
it has to be deleted using its IFileList::drop() method. See IReferenceCounted::drop() for more information.
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pure virtual |
Creates an IReadFile interface for accessing files inside files.
This is useful e.g. for archives.
fileName,: | The name given to this file |
alreadyOpenedFile,: | Pointer to the enclosing file |
pos,: | Start of the file inside alreadyOpenedFile |
areaSize,: | The length of the file |
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pure virtual |
Creates an IReadFile interface for accessing memory like a file.
This allows you to use a pointer to memory where an IReadFile is requested.
memory,: | A pointer to the start of the file in memory |
len,: | The length of the memory in bytes |
fileName,: | The name given to this file |
deleteMemoryWhenDropped,: | True if the memory should be deleted along with the IReadFile when it is dropped. |
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pure virtual |
Creates an IWriteFile interface for accessing memory like a file.
This allows you to use a pointer to memory where an IWriteFile is requested. You are responsible for allocating enough memory.
memory,: | A pointer to the start of the file in memory (allocated by you) |
len,: | The length of the memory in bytes |
fileName,: | The name given to this file |
deleteMemoryWhenDropped,: | True if the memory should be deleted along with the IWriteFile when it is dropped. |
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pure virtual |
Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*).
Use createXMLReaderUTF8() if you prefer char* instead of wchar_t*. See IIrrXMLReader for
more information on how to use the parser.
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pure virtual |
Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*).
Use createXMLReaderUTF8() if you prefer char* instead of wchar_t*. See IIrrXMLReader for
more information on how to use the parser.
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pure virtual |
Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*).
Use createXMLReader() if you prefer wchar_t* instead of char*. See IIrrXMLReader for
more information on how to use the parser.
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pure virtual |
Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*).
Use createXMLReader() if you prefer wchar_t* instead of char*. See IIrrXMLReader for
more information on how to use the parser.
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pure virtual |
Creates a XML Writer from a file.
\return 0, if file could not be opened, otherwise a pointer to the created
IXMLWriter is returned. After use, the reader has to be deleted using its IXMLWriter::drop() method. See IReferenceCounted::drop() for more information.
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pure virtual |
Creates a XML Writer from a file.
\return 0, if file could not be opened, otherwise a pointer to the created
IXMLWriter is returned. After use, the reader has to be deleted using its IXMLWriter::drop() method. See IReferenceCounted::drop() for more information.
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pure virtual |
Determines if a file exists and could be opened.
\param filename is the string identifying the file which should be tested for existence.
Referenced by irr::scene::quake3::getTextures().
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pure virtual |
flatten a path and file name for example: "/you/me/../." becomes "/you"
Converts a relative path to an absolute (unique) path, resolving symbolic links if required.
\param filename Possibly relative file or directory name to query.
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pure virtual |
Get the archive at a given index.
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pure virtual |
Get the number of archives currently attached to the file system.
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pure virtual |
Get the base part of a filename, i.e. the name without the directory part.
If no directory is prefixed, the full name is returned.
filename,: | The file to get the basename from |
keepExtension | True if filename with extension is returned otherwise everything after the final '.' is removed as well. |
Get the directory a file is located in.
\param filename: The file to get the directory from.
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pure virtual |
Get the current working directory.
Changes the search order of attached archives.
sourceIndex,: | The index of the archive to change |
relative,: | The relative change in position, archives with a lower index are searched first |
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pure virtual |
Removes an archive from the file system.
This will close the archive and free any file handles, but will not close resources which have already
been loaded and are now cached, for example textures and meshes.
index,: | The index of the archive to remove |
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pure virtual |
Removes an archive from the file system.
This will close the archive and free any file handles, but will not
close resources which have already been loaded and are now cached, for example textures and meshes.
filename | The archive of the given name will be removed |
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pure virtual |
Set the active type of file system.
The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Mar 21 2014 04:40:28 by Doxygen
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