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ILightSceneNode.h
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1 // Copyright (C) 2002-2010 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_LIGHT_SCENE_NODE_H_INCLUDED__
6 #define __I_LIGHT_SCENE_NODE_H_INCLUDED__
7 
8 #include "ISceneNode.h"
9 #include "SLight.h"
10 
11 namespace irr
12 {
13 namespace scene
14 {
15 
17 
23 {
24 public:
25 
28  const core::vector3df& position = core::vector3df(0,0,0))
29  : ISceneNode(parent, mgr, id, position) {}
30 
32 
33  virtual void setLightData(const video::SLight& light) = 0;
34 
36 
37  virtual const video::SLight& getLightData() const = 0;
38 
40 
41  virtual video::SLight& getLightData() = 0;
42 
44 
47  virtual void setVisible(bool isVisible) = 0;
48 
50 
55  virtual void setRadius(f32 radius) = 0;
56 
58 
59  virtual f32 getRadius() const = 0;
60 
62 
63  virtual void setLightType(video::E_LIGHT_TYPE type) = 0;
64 
66 
67  virtual video::E_LIGHT_TYPE getLightType() const = 0;
68 
70 
74  virtual void enableCastShadow(bool shadow=true) = 0;
75 
77 
78  virtual bool getCastShadow() const = 0;
79 };
80 
81 } // end namespace scene
82 } // end namespace irr
83 
84 
85 #endif
86 

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Fri Mar 21 2014 04:40:16 by Doxygen (1.8.1.2)